Thursday, September 30, 2010

Deeper MAXIS Personality, Part 2

As I have been playing for quite some time with my personality and trait system, I decided to update you on the changes I made in game. As always, feel free to borrow/steal/use them in your game and tweak them to suit you. Ask any questions, concerns or comments as well.

Deeper MAXIS Personality-Reduex

I haven't really given MAXIS personality much play. Yes, my sims have it, but since I can control them even messy sims clean up thier homes. Recently, I've been looking at the traits in depth and really thinking what each one entails. So in addition to what the game programs them to do, I arranged for the personality traits to give me clues about various other traits (such as glasses/weight/career choice and aspiration/etc).

Neat: [5+ points] organized, neat-freak. This sim would color code recipes, clean up immediately and freak out over messes. Pays bills as soon as they come in, always remembers birth control (ACR birth control is on). Clothing is neat and ironed, hair is perfectly styled, more likely to wear a watch and leave for work or school as soon as carpool arrives. Gains cleaning skills much faster at a rate of 3:1 (for every third skill point they earn by studying, they gain a bonus one through SimBlender)

Messy: [4 or less points] disorganized, cluttered. This sim would have more clutter, lose bills and forget payments and birth control (ACR birth control is off). Clothing is wrinkled, mismatched, barefoot. Wears PJs most of the day. More likely to leave for work or school at the last possible minute, or late most days.

Outgoing: [5+ points] Attire is more trendy and skimpy, more likely to wear lots of jewelry, dyed hair. Gains charisma skills much faster at a rate of 2:1 (for every one skill point they earn by studying, they gain a bonus one through SimBlender). Gains friends much faster by having an initial relationship boost of 20 with all new sims (using SimBlender, relationships with new sims start at 20)

Shy: [4 or less points] More likely to have glasses, hairstyle will be such that sim can hide behind, attire is more conservative

Active: [5+ points] Wears gym clothes most of the day, more likely to be fit. Gains body skills much faster at a rate of 3:1 (for every third skill point they earn by studying, they gain a bonus one through SimBlender)
Lazy: [4 or less points] Wears PJs most of the day, more likely to be overweight. Automatic entry into secret society. Will ask sims to complete their homework, term paper and assignments.

Playful: [5+ points] Will play on playground equiptment to increase fun, chose play with interactions to increase fun, will wear hats and face makeup, attire is more trendy, dyed hairstyles. Have a very high dancing skill (modified with SimPE).

Serious: [4 or less points] genetic disposition to wear glasses :P attire is more conservative, more likely to be designated "genius" and allowed Smart Milk during toddler years. Gains logic skills much faster at a rate of 3:1 (for every third skill point they earn by studying, they gain a bonus one through SimBlender). Have a very high meditation skill (modified with SimPE).

Nice: [5+ points] More likely to perform errands for others, give gifts, easily influenced, will have an easier time making friends. Gains friends much faster by having an initial relationship boost of 20 with all new sims (using SimBlender, relationships with new sims start at 20).

Mean: [4 or less points] Likes to torment, argue. Will have a harder time making friends and will become easily furious with other sims and stay furious longer. Relationships grow at a slower rate by having an initial relationship decay of -20 with all new sims (using SimBlender, relationships with new sims start at -20).

2 comments:

  1. Oh, these are great! I always love your game play posts!

    I was a bit confused about the automatic secret society entry for lazy Sims but then once I realised you're able to hack your grades once you're a member, it all made sense!

    And watches! That's such a little thing but I also think of neat Sims as being organised and punctual, so they would wear a watch, wouldn't they? I can't imagine someone like Finn in real life would go without a watch.

    That's quite a challenge you give your mean Sims too, with the initial -20 relationship score. Mean Sims are way more likely to autonomously argue/insult Sims they have a low relationship with, so you could end up with a score well below -20 in not much time at all if you weren't really watching!

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  2. -Carla, thanks. You're right those mean sims do make it harder to form relationships, but that's life, right?

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Thanks for reading and commenting!

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